﻿// //------------------------------------------------------------
// // Game Framework
// // Copyright © 2013-2021 Jiang Yin. All rights reserved.
// // Homepage: https://gameframework.cn/
// // Feedback: mailto:ellan@gameframework.cn
// //------------------------------------------------------------
//
// using GameFrameX.Runtime;
// using UnityEngine;
//
// namespace GameFrameX.Debugger.Runtime
// {
//     public sealed partial class DebuggerComponent : GameFrameworkComponent
//     {
//         private sealed class OperationsWindow : ScrollableDebuggerWindowBase
//         {
//             protected override void OnDrawScrollableWindow()
//             {
//                 GUILayout.Label("<b>Operations</b>");
//                 GUILayout.BeginVertical("box");
//                 {
//                     ObjectPoolComponent objectPoolComponent = GameEntry.GetComponent<ObjectPoolComponent>();
//                     if (objectPoolComponent != null)
//                     {
//                         if (GUILayout.Button("Object Pool Release", GUILayout.Height(30f)))
//                         {
//                             objectPoolComponent.Release();
//                         }
//
//                         if (GUILayout.Button("Object Pool Release All Unused", GUILayout.Height(30f)))
//                         {
//                             objectPoolComponent.ReleaseAllUnused();
//                         }
//                     }
//
//                     ResourceComponent resourceCompoent = GameEntry.GetComponent<ResourceComponent>();
//                     if (resourceCompoent != null)
//                     {
//                         if (GUILayout.Button("Unload Unused Assets", GUILayout.Height(30f)))
//                         {
//                             resourceCompoent.ForceUnloadUnusedAssets(false);
//                         }
//
//                         if (GUILayout.Button("Unload Unused Assets and Garbage Collect", GUILayout.Height(30f)))
//                         {
//                             resourceCompoent.ForceUnloadUnusedAssets(true);
//                         }
//                     }
//
//                     if (GUILayout.Button("Shutdown Game Framework (None)", GUILayout.Height(30f)))
//                     {
//                         GameEntry.Shutdown(ShutdownType.None);
//                     }
//                     if (GUILayout.Button("Shutdown Game Framework (Restart)", GUILayout.Height(30f)))
//                     {
//                         GameEntry.Shutdown(ShutdownType.Restart);
//                     }
//                     if (GUILayout.Button("Shutdown Game Framework (Quit)", GUILayout.Height(30f)))
//                     {
//                         GameEntry.Shutdown(ShutdownType.Quit);
//                     }
//                 }
//                 GUILayout.EndVertical();
//             }
//         }
//     }
// }
